Immersive Technologies for the Elderly: Theoretical Assumptions and Potential
DOI:
https://doi.org/10.6093/2284-0184/7630Keywords:
lifelong lifewide learning; inclusion; elderly; serious game; immersive technology.Abstract
The demographic changes that characterize our time have led to the growth in the number of active elderly people. The third age today is seen as an age of development, of which learning is a living and constitutive dimension. The article, after outlining the characteristics of the elderly from the point of view of learning and the biological, psychological and social changes characteristic of aging, explores, starting from the results of empirical research, the potential role of immersive technologies in training contexts aimed at the elderly population. In relation to the results of the studies present in the literature on the theme of immersive technologies for the training of cognitive skills in the elderly population, and to the pedagogical and neuroscientific theories on which the assumptions for the design of immersive virtual games are based, the potential for the use of these technologies to facilitate accessibility to the cultural heritage by the elderly population is highlighted.
Downloads
Downloads
Published
Issue
Section
License
Authors who publish in this journal agree to the following:
- Authors retain the rights to their work and give in to the journal the right of first publication of the work simultaneously licensed under a Creative Commons License - Attribution that allows others to share the work indicating the authorship and the initial publication in this journal.
- Authors can adhere to other agreements of non-exclusive license for the distribution of the published version of the work (ex. To deposit it in an institutional repository or to publish it in a monography), provided to indicate that the document was first published in this journal.
- Authors can distribute their work online (ex. In institutional repositories or in their website) prior to and during the submission process, as it can lead to productive exchanges and it can increase the quotations of the published work (See The Effect of Open Access).